[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes
Updated BASS.DLL to 2.4.13.8-mp3free
Potentially improved vrad.exe performance
Better "Error loading gamemode:" errors that actually describe what's wrong
Fixed support for Zombie Panic! Source mounting
Fixed hammer_update_entity console command crashing the game
Fixed a bunch of different exploits
Added translations for env_fire and npc_fisherman when shown in the kill feed
Updated TTT to the latest version
Increased offset for rollermine to prevent it from spawning below ground
Changed maximum value for Frame Blend's Shutter slider so it doesn't just black screen
Changed the link on the version button in main menu to link to the new website
Updated all built in weapons to work better with NPCs
Properly turn off thirdperson on level shutdown
Fixed certain tools erroring when their console variables are set to "nan"
Applied a potential fix to stop tooltips from being displayed when they are not meant to be displayed
Improved flashlight effect on custom entities
Fixed Stunstuck sprites rendering in weird positions
Clientside ragdolls of dead NPCs will now properly inherit material override
Serverside ragdolls of dead NPCs will now properly inherit color and material override
Added NPC.GetCurrentSchedule
Added File.ReadUShort
Added File.ReadULong
Added File.WriteUShort
Added File.WriteULong
Added CreatePhysCollideBox
Added PhysCollide:TraceBox
Added PhysCollide:Destroy
Added PhysCollide:IsValid
Added mesh.UserData
Added ENT:GetRenderMesh
Added GM.PlayerDroppedWeapon( ply, wep )
Added CNavArea.SetCostSoFar( num )
Added type error to render.Capture
NextBot functions now properly error if used on invalid entity
IMesh:BuildFromTriangles can do userdata too
Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
Fixed deriving from DDragBase requiring to define OnModified
Fixed Panel.InvalidateChildren being always recursive
Fixed Panel.NewAnimation ease values 0-1 being weird
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
Fixed DBinder not working when its convar is set to NaN
Fixed DBinder overriding SetSelected( bool )
Fixed util.GetModelInfo crashing with empty string
Fixed a crash issue with Weapon functions
Fixed NeedsDepthPass not working for addons
Fixed string.Comma with very large numbers
NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Prevent potential stack overflows in scripted_ents.Get
Fixed the utf8 library failing with certain UTF8 strings
Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
Added better type checking and error output to NextBot.GetRange(Squared)To()
render.Capture can no longer capture Steam Overlay
cam.Start() will now error when given no arguments
Removed NPC.RemoveMemory
NoticeUnlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again. You CANNOT downgrade to a previous version of the game. View the full article