So right now the point system is completely messed up and pretty inequitable considering the tiers.
Tier 1's give way too many points for little effort, while t2,3 and 4 give low points if you compare the skill and effort required to complete them.
Surf_ebony(t2) Wr gives ~ 200 points whilst ~1500 points for surf_pantheon(t1) for group 1, surf_calamity(t4) wr giving ~500 points. (aircontrol literally gives 2600 points for g1 and 10k points for wr)
It goes without saying this makes no sense. If you are good enough to get wrs/top 10s on maps, getting group 1s on tier1 maps literally take 1 attempt. This makes it way less motivating to get times on these tiers.
Right now points given are calculated by a constant dependent on tier and a multiplier based on completes. Though the multiplier only starts applying at a certain amount of map completes. (Note: this is literally just my speculation, I might be completely wrong but it makes sense if you compare how points scale on tier1s.)
T2 - 6 are significantly harder than t1s and will need lowered multiplier number.
For tier 2 >500.
tier 3: >100
tier 4: >50
tier 5: >25
tier 6: >10
This is just where I believe the multiplier should start taking into effect for these tiers but you should ask other people.
This doesn't have to be the only method, using KSF's method of calculating might be smarter but this seems more practical because it keeps the current system without a drastic change.
Plenty of people would agree with this change!
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