Appreciate the effort and thought that has gone into this post.
Firstly I dont think this actually solves the issue, because whats effectively been done is multiplied everything by 2-3 (without adding in the scaling). The problem I have with this is doesnt expand on the original idea, if we wanted an overhaul then sure, but from what I understand, these are the main points the post was wanting changed (correct me if im wrong)
Rework the minimum floor for WR points (rolls down to top10s/g1) for T2-6
Add a minimum points floor for T2's
Increase the scaling / make it take effect with fewer completes
The issue with the current system, and why these posts are being made is to reward players for top10s. Now with the proper map complete points being displayed for T2-6, map complete points are obviously similar to WR points on lower tiers. With your solution base WR points on a Tier 6 is 1750, while complete is 1500, currently its 600 and 600 respectively.
Secondly, im confused about your syntax regarding how points would be calculated.
Just for comparisons sake Tier6 is currently MAX(600, (3.5* Number of Completes) for simplicity. Which means it takes the highest of two values being either a flat 600 points or the scaling of 3.5 times the number of completes. Whereas you have 12 * highest value of either 20 or number of completes divided by 4, which doesnt mean the minimum points would be 1750. (again correct me if im wrong)
For the sake of simplicity it would be better to not overhaul everything at once, since that only complicates the calculations more. Keeping the current completion points the way they are and only expanding upon the scaling of WR points and changing the default values for the WR points. I would have a better understanding of how your suggested system would work to achieve this if I could make sense of the syntax sorry.
The original idea was to rework the scaling, current scaling in brackets
Tier 2 >500. (Scaling starts at 1, needs a minimum floor)
Tier 3: >100 (between 337 and 362)
Tier 4: >50 (207+? less than 289)
Tier 5: >25 (no scaling on server)
Tier 6: >10 (no scaling on server)
All ive learnt is the scaling from the points system we copied is wrong for tier2-6. Obviously that isnt much data to go off of, but hope it puts in perspective what was suggested verses whats currently implemented.