Jump to content
Welcome, Guest
Sign in

Sign In



Register
Pssst, you are awesome!

[RUST Updates] Labor of Love Award Final Voting


Killzone Gaming Bot
 Share

Recommended Posts

Killzone Gaming Bot
Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!

Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.

59dc97fe534c22706b625619cb2ec6867553d321.jpg
6b3c421e9ebea4e650be93209e4015152dd95201.jpg

Work continued at pace, new features being added like the research bench, a new water system along with a new sky system, bugs being squashed, some quite serious.

8789d32a243e7f3eeb44e77e121241cc71bfa675.jpg
8dbabe70ef611cb0d2f01165215f6c6d6f50ec87.jpg
9c19b9d0b422aff625d22fe1169a96f370e098a9.jpg

It was decided we needed a better way of telling guys what we were doing in the background so weekly updates were started and with that came the Friday blog in March 2014.

Not long after this, we realised Rust was getting too big for Unity 4 and we were getting seriously limited on how much we could grow which would impact on how you could play and enjoy the game, it was decided we would switch to Unity 5 and while you continued to enjoy playing the game we would completely rebuild the game from scratch. It was a huge decision and task but made Rust what it is today.

In July 2014 we started the Community Blog which would showcase what our players and creators were doing in Rust from builds and raids to erm ... rituals to Garry.

youtube_16x9_placeholder.gif


By the end of 2014 the groundwork for the Rust reboot was set, instead of the same map on every server, the island could be generated procedurally giving every server it's own identity.

7bf650d68553ed71f62a7982c9f22f29eca5167d.jpg
36ef7bcc184b65e9b6b062717a1a18ee88873b96.jpg

Custom weapons were designed and modelled to give more of a hand crafted feel

1a58bd313a9ba49cf8b91a4d3ef2eceb44e973f7.png

New tools were created to help you get the resources you need, including the iconic rock and the hatchet. Useful for farming the animals that were added for food and more resources.

76cd74f3551472a77ab7fcbbea8cbdac2c0dd2c2.png
5f84d74b721df65827401a9ff68afb207d312935.png
062fa295971a2eaa4d61c1c67bbbab66cfdbd14e.jpg

Having resources meant you were going to need a nice base to keep them in and the building system came to life, not only could you create the design you wanted with new building pieces you could now upgrade it to different materials to give your base more strength. This progressed from late 2014 into early 2015 as a system you might recognise today and you could also use a Tool Cupboard to give ownership to your base!

0cd7bfb5e406456f04a2bae953eb181f2061264e.jpg
111d024f94c1259c32d8b9c34ead351bb9f8e650.png
225c260713e2a3c9657b83dbf25181bce3f68d2a.jpg
400dfccde4b26804edf59b5aee95e17469c88ec2.jpg

2015 continued to build up on the groundwork set and the islands got more procedural features like roads and power lines between the monuments.

26940a21ad029e81ebfdbf9bfc604faaab415348.png
d20d177fe4242bcd178065a6c7bdb257f2b6c637.png

Everyone had the same male character so It was decided we should add more varieties and also a female character which could all be randomly assigned to players, we also gave them armour for protection from each other.

a5b23ef7d070f9b9fab268f32fb9018404721321.png
5ed68a11766d9bbc7cec4d8ab61e4614c8bcf5ed.jpg

By the end of the year we had added Beartraps, Assualt Rifle, Pump Shotgun, C4, Attack Helicopter, Ambient Sound, Gibbing, Decay, Paintable Signs, Rocket Launcher, Monuments, Assigning sleeping bag to friends, Repair Bench, Guitars, Building Upgrades, Player skin colours, Wounding, Hapis Island, Rivers, Research Table, Barricades, Bullet Penetration, Large Furnace, Loot, Decals, Ammo Counters, Blueprints System, Grenades, Horses, Landmines, Water Catchers, Crossbow, Code Locks, Draw-able Maps, SMG, Supply Signal, Floor Spikes, Language Selector, Pistol, Ladders, Throwables, Pickable arrows/spears and load of bug fixes, optimizations and visual improvements.

Rust also got it's first Christmas Event!

168abbdccf001553db7ce61c5b26db50473647b1.jpg

Shortly after, we realised weekly updates weren't really ideal for us, we'd lose a day of development time preparing the update and dealing with any issues that came up post update, this downtime would be less noticeable over the period of a month so the switch was made to the monthly updates you know today and have been happening since.

As you can see, the first two years kept us really busy, skip forward and the last two years have been just as busy pushing out content month after month. Here are some of the highlights and the associated update trailers!

Instruments DLC - For our first DLC we gave you the opportunity to get together and jam with your friends or annoy your neighbours.
youtube_16x9_placeholder.gif


Modular Turrets - Since it's creation, the turret came with an included assault rifle, we gave you the option to add any weapon (or trumpet) to your turrets!
youtube_16x9_placeholder.gif


Farming 2.0 - Brought you new ways of growing your own crops with automated watering systems to keep you supplied with food and cloth.
youtube_16x9_placeholder.gif


Rust+ - The companion app for your phones to help you organise your Team, control your electronics and receive notifications from in game.
youtube_16x9_placeholder.gif


Modular Vehicles - A new way of getting around the Rust island in a variety of setups depending on your needs,
youtube_16x9_placeholder.gif


Sunburn DLC - Our 2nd DLC full of summer essentials from lazing on a rubber ring in your pool to water pistol fights on the beaches.
youtube_16x9_placeholder.gif


Tech Tree - We gave you the option of unlocking blueprints on a linear path rather than having to find each blueprint in loot
youtube_16x9_placeholder.gif


During the Christmas holiday period of 2020 Rust received a massive boost when we were joined by a variety of well known streamers and content creators with events being run by OfflineTV and their friends and Egoland and their friends who spotlighted Rust to viewers who had probably never seen Rust or thought of joining us and gave us a huge boost with record player counts and viewership. This gave the developers a boost and spurred us on to bring more content for players to enjoy.
youtube_16x9_placeholder.gif


Freight Transit Line - A new underground system throughout the whole map which gives you another option for getting around the monuments.
youtube_16x9_placeholder.gif


Voiceprops DLC - Our latest DLC for recording and playback of voice and audio to making your own in game disco.
youtube_16x9_placeholder.gif


Underwater - Another new way to explore the environment, submarines to transport you around and underwater labs to explore and loot!
youtube_16x9_placeholder.gif


We hope this gives some insight into why we bring updates month after month to bring more content and new ways for you, our players to enjoy Rust and on behalf of everyone at Facepunch Studios we'd like to wish you a Happy Holidays and we look forward to what 2022 will bring!

P.S Have you voted yet ? :rust:

View the full article

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

About Us

KZG
Killzone Gaming (KZG) is an ANZ CS:GO Community. KZG host’s a wide variety of game servers for Counter-Strike: Global Offensive, Mordhau, Minecraft and SCUM Game Servers. These servers are hosted in Australia and Singapore which are used by thousands of gamers daily. Over the past year KZG has had over 1.5 million unique players who have played and enjoyed our free to play Community Servers. KZG is constantly expanding and providing its community with unique and quality content.

Community

Theme
Terms of Service Privacy Policy Contact Us Support Rules
×
  • Create New...