Garry's Mod News / Updates
136 topics in this forum
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[GMOD Updates] February 2018 Hotfix
by KZG Bot- 0 replies
- 854 views
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers View the full article
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[GMOD Updates] February 2018 Update is out!
by KZG Bot- 0 replies
- 1.1k views
[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes Updated BASS.DLL to 2.4.13.8-mp3free Potentially improved vrad.exe performance Better "Error loading gamemode:" errors that actually describe what's wrong Fixed support for Zombie Panic! Source mounting Fixed hammer_update_entity console command crashing the game Fixed a bunch of different exploits Added translations for env_fire and npc_fisherman when shown in the kill feed Updated TTT to the latest version Increased offset for rollermine to prevent it from spawning below ground Changed maximum value for Frame Blend's Shutter slider so it doesn't just …
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- 0 replies
- 530 views
Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Pre-release Steam BranchThe Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.View the full article
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- 0 replies
- 513 views
[gmod.facepunch.com] Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it. View Post[gmod.facepunch.com] View the full article
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- 0 replies
- 536 views
[gmod.facepunch.com] What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible. Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see. View Post[gmod.facepunch.com]View the full article
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[GMOD Updates] November Update #2
by KZG Bot- 0 replies
- 486 views
[gmod.facepunch.com] Hotfix for a bug that players are using to crash servers with the Physgun. View Post[gmod.facepunch.com] Changes Fixed an exploit that allows players to crash servers with the physgun View the full article
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- 0 replies
- 639 views
[gmod.facepunch.com] The story of MachineCult's dupes. From towering Combine mechs, to junk ships and more. View Post[gmod.facepunch.com]View the full article
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[GMOD Updates] November 2017 Update
by KZG Bot- 0 replies
- 512 views
This update fixes some common crashes, including a crash caused by particles from a recent Team Fortress 2 update. View Post[gmod.facepunch.com] Changes Added input.SelectWeapon( entity ) Fixed particle crashes on map load related to the recent Team Fortress 2 update Fixed a couple exploits, including one that can prevent your game from starting up Fixed a crash related to Awesomium ftp:// link redirects Fixed halo effect Physgun on bouncy balls being square instead of circular Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled Update errorsIf your anti virus det…
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- 0 replies
- 377 views
Hello! We're back with a look at the work of Crazy Knife, another scenebuilder whose work completely blew us away. His obsession lies in bringing the real world into Garry's Mod, turning real rocks into in-game backdrops, remaking real-world frescoes, or tweaking architecture into impossible shapes. He's worked on builds that could be a snapshot of a real world street, but has also crafted surreal structures, sci-fi brutalist landscapes, and more. We really enjoyed hearing about how he turned mashed potatoes and Renaissance symmetry into Garry's Mod art, and we hope you will as well. Read about him and his work here.[gmod.facepunch.com]View the full article
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- 0 replies
- 621 views
Not a patch! Sorry if you're looking for a bugfix. No, we're here to share the work of Vioxtar, a Garry's Mod player who uses the game to make extraordinary things. He's broke the game more times than you can imagine, lost sleep, and worked for months on a single scene trying to bring the sandbox to life. We hope you enjoy his story.[gmod.facepunch.com]View the full article
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[GMOD Updates] May 2020 Patch
by KZG Bot- 0 replies
- 373 views
: You can find the details for this event on the announcement page here. View the full article
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[GMOD Updates] February 2018 Hotfix
by KZG Bot- 0 replies
- 465 views
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers View the full article
-
[GMOD Updates] February 2018 Update is out!
by KZG Bot- 0 replies
- 602 views
[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes Updated BASS.DLL to 2.4.13.8-mp3free Potentially improved vrad.exe performance Better "Error loading gamemode:" errors that actually describe what's wrong Fixed support for Zombie Panic! Source mounting Fixed hammer_update_entity console command crashing the game Fixed a bunch of different exploits Added translations for env_fire and npc_fisherman when shown in the kill feed Updated TTT to the latest version Increased offset for rollermine to prevent it from spawning below ground Changed maximum value for Frame Blend's Shutter slider so it doesn't just …
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- 0 replies
- 423 views
Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Pre-release Steam BranchThe Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.View the full article
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- 0 replies
- 423 views
[gmod.facepunch.com] Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it. View Post[gmod.facepunch.com] View the full article
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- 0 replies
- 456 views
[gmod.facepunch.com] What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible. Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see. View Post[gmod.facepunch.com]View the full article
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[GMOD Updates] November Update #2
by KZG Bot- 0 replies
- 426 views
[gmod.facepunch.com] Hotfix for a bug that players are using to crash servers with the Physgun. View Post[gmod.facepunch.com] Changes Fixed an exploit that allows players to crash servers with the physgun View the full article
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- 0 replies
- 476 views
[gmod.facepunch.com] The story of MachineCult's dupes. From towering Combine mechs, to junk ships and more. View Post[gmod.facepunch.com]View the full article
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[GMOD Updates] November 2017 Update
by KZG Bot- 0 replies
- 464 views
This update fixes some common crashes, including a crash caused by particles from a recent Team Fortress 2 update. View Post[gmod.facepunch.com] Changes Added input.SelectWeapon( entity ) Fixed particle crashes on map load related to the recent Team Fortress 2 update Fixed a couple exploits, including one that can prevent your game from starting up Fixed a crash related to Awesomium ftp:// link redirects Fixed halo effect Physgun on bouncy balls being square instead of circular Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled Update errorsIf your anti virus det…
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- 0 replies
- 2.2k views
Hello! We're back with a look at the work of Crazy Knife, another scenebuilder whose work completely blew us away. His obsession lies in bringing the real world into Garry's Mod, turning real rocks into in-game backdrops, remaking real-world frescoes, or tweaking architecture into impossible shapes. He's worked on builds that could be a snapshot of a real world street, but has also crafted surreal structures, sci-fi brutalist landscapes, and more. We really enjoyed hearing about how he turned mashed potatoes and Renaissance symmetry into Garry's Mod art, and we hope you will as well. Read about him and his work here.[gmod.facepunch.com]View the full article
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- 0 replies
- 470 views
Not a patch! Sorry if you're looking for a bugfix. No, we're here to share the work of Vioxtar, a Garry's Mod player who uses the game to make extraordinary things. He's broke the game more times than you can imagine, lost sleep, and worked for months on a single scene trying to bring the sandbox to life. We hope you enjoy his story.[gmod.facepunch.com]View the full article
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- 0 replies
- 483 views
Hi everyone, We are planning to push out the next Garry's Mod update next week, on May 29th. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam B…
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[GMOD Updates] May 2018 Update is out!
by KZG Bot- 0 replies
- 902 views
[gmod.facepunch.com] Faceposer, 3rd person animations and HL campaign improvements View Post[gmod.facepunch.com] Changes Added "Favourite this server" button to the bottom bar of the main menu when you are on a server Eye Poser and Finger Poser Tools can now be used on Effects Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution) Bone manipulation will now properly affect hit boxes of Players and NPCs 3rd person reload animations are now automatically stopped when switching weapons Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Upda…
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[GMOD Updates] August 2018 Security Hotfix
by KZG Bot- 0 replies
- 553 views
We're releasing a small hotfix to address a recently found exploit that allowed users to execute arbitrary Lua scripts on servers. If you run a server, you should update it. It's a very non-intrusive update, so there should be no risk of anything breaking, except - potentially - third-party binary modules. View the full article
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[GMOD Updates] January 2023 Update is live
by KZG Bot- 0 replies
- 138 views
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/3645135724568000043]here[/url].View the full article