Garry's Mod News / Updates
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Hello! We're back with a look at the work of Crazy Knife, another scenebuilder whose work completely blew us away. His obsession lies in bringing the real world into Garry's Mod, turning real rocks into in-game backdrops, remaking real-world frescoes, or tweaking architecture into impossible shapes. He's worked on builds that could be a snapshot of a real world street, but has also crafted surreal structures, sci-fi brutalist landscapes, and more. We really enjoyed hearing about how he turned mashed potatoes and Renaissance symmetry into Garry's Mod art, and we hope you will as well. Read about him and his work here.[gmod.facepunch.com]View the full article
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Hello everyone, GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs. The stream will be taking place here: https://gmodstore.com/redirects/ggc-live For more information and friendly chatter feel free to join the GmodStore discord: https://discord.gg/gmodstore NOTE: This event is organized by the community and is not associated with Facepunch in any way. View the full article
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[GMOD Updates] February 2018 Update is out!
by KZG Bot- 0 replies
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[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes Updated BASS.DLL to 2.4.13.8-mp3free Potentially improved vrad.exe performance Better "Error loading gamemode:" errors that actually describe what's wrong Fixed support for Zombie Panic! Source mounting Fixed hammer_update_entity console command crashing the game Fixed a bunch of different exploits Added translations for env_fire and npc_fisherman when shown in the kill feed Updated TTT to the latest version Increased offset for rollermine to prevent it from spawning below ground Changed maximum value for Frame Blend's Shutter slider so it doesn't just …
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Hey everyone, We are launching a new Garry's Mod competition. The main menu backgrounds are seen every time the game starts up. As the game updates and evolves, so should the visuals users see. It's time to choose new backgrounds for the Main Menu that will be seen by all Garry's Mod players for years to come! The competition takes place on our official Discord server: https://discord.gg/gmod You will find all the relevant information in the #competition-rules Discord channel, including rules and the submission process. View the full article
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[GMOD Updates] May 2018 Update is out!
by KZG Bot- 0 replies
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[gmod.facepunch.com] Faceposer, 3rd person animations and HL campaign improvements View Post[gmod.facepunch.com] Changes Added "Favourite this server" button to the bottom bar of the main menu when you are on a server Eye Poser and Finger Poser Tools can now be used on Effects Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution) Bone manipulation will now properly affect hit boxes of Players and NPCs 3rd person reload animations are now automatically stopped when switching weapons Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Upda…
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[GMOD Updates] February 2018 Hotfix
by KZG Bot- 0 replies
- 854 views
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers View the full article
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[GMOD Updates] October 2020 Update is live
by KZG Bot- 0 replies
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Artwork "A Stroll Down Valve Ave." by Ivretor This update brings a much requested Addon Presets feature into the game: The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly. We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited. The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu: (Please keep in mind that you…
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This news post is primarily addressed to server owners. Please start using Steam Game Server Login Tokens (GSLT). At the latest, on Friday all anonymous game servers (servers not using GSLTs) will receive a massive ranking penalty in the server browser meaning they will not appear at the top of the server list, ever. However they will still appear in the server browser and can be searched for with the search feature. This change is aimed to combat the rampant server faking issues that have recently spiked. What do I need to do as a server owner?You need to set up a GSLT token for your server. You can register GSLT tokens here: https://steamcommunity.com/dev/managega…
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[GMOD Updates] July 2019 Update is live!
by KZG Bot- 0 replies
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[gmod.facepunch.com] Art by Nicnac Update HighlightsThis update finally brings the Half-Life: Source weapons and entities, which were added a few updates ago, directly to your Spawnmenu. (Note that this requires Half-Life: Source owned and installed on Steam, as well as mounted in Garry's Mod) This also means the weapons were given proper art pass treatment - third person animations, models and all effects included, which is why the weapons weren't available in the spawnmenu previously. In addition a lot of Half-Life and NPC related changes and fixes are introduced in this update for your enjoyment. NPCs can now use more built-in weapons (.357 Magnum and Glock) and …
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[gmod.facepunch.com] The story of MachineCult's dupes. From towering Combine mechs, to junk ships and more. View Post[gmod.facepunch.com]View the full article
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Hi everyone, We are planning to release the next Garry's Mod update next week, on 19th of February around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. After the u…
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Not a patch! Sorry if you're looking for a bugfix. No, we're here to share the work of Vioxtar, a Garry's Mod player who uses the game to make extraordinary things. He's broke the game more times than you can imagine, lost sleep, and worked for months on a single scene trying to bring the sandbox to life. We hope you enjoy his story.[gmod.facepunch.com]View the full article
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[GMOD Updates] February 2018 Update is out!
by KZG Bot- 0 replies
- 602 views
[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes Updated BASS.DLL to 2.4.13.8-mp3free Potentially improved vrad.exe performance Better "Error loading gamemode:" errors that actually describe what's wrong Fixed support for Zombie Panic! Source mounting Fixed hammer_update_entity console command crashing the game Fixed a bunch of different exploits Added translations for env_fire and npc_fisherman when shown in the kill feed Updated TTT to the latest version Increased offset for rollermine to prevent it from spawning below ground Changed maximum value for Frame Blend's Shutter slider so it doesn't just …
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[GMOD Updates] August 2018 Security Hotfix
by KZG Bot- 0 replies
- 553 views
We're releasing a small hotfix to address a recently found exploit that allowed users to execute arbitrary Lua scripts on servers. If you run a server, you should update it. It's a very non-intrusive update, so there should be no risk of anything breaking, except - potentially - third-party binary modules. View the full article
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[GMOD Updates] October 2018 Update is live!
by KZG Bot- 0 replies
- 551 views
[gmod.facepunch.com] Crash fixes and minor improvements across the board View Post[gmod.facepunch.com] Changes Added quick search to Material tool You can now ignite ragdolls Restored Half-Life 1 turret entities Added support for $treesway shader paramters, which is affected by env_wind entities on existing maps Downloading workshop items when joining servers now deletes the useless .compressed files that waste space npc_sniper no longer becomes pacifist after one player kill Fixed a crash issue with monster_flyer Fixed a crash issue with Half-Life: Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead Fixed HL2 barney appearing on…
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[GMOD Updates] September 2019 Hotfix update
by KZG Bot- 0 replies
- 548 views
Hey everyone, dropping this small hotfix update that addresses a few issues that came up after release of the September 2019 update. Complete list of changes is as follows: Fixed FPS issues after the update Fixed an issue with Global NWVars not syncing to client when set during server start up A few improvements and fixes to addon menu and custom .gma files Fixed host_timescale not resetting with sv_cheats 0 and causing all entities to appear laggy/stuttery Fixed NPC driven vehicles not driving at all, such as the Combine APCs on Half-Life 2 maps Server owners only need this hotfix if they use the SetGlobalX functions in Lua. If you are still wondering…
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[GMOD Updates] December 2018 Hotfix is live
by KZG Bot- 0 replies
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[gmod.facepunch.com] The changes Today's update brings a small amount of vital improvements to the stability and security of the game. This update is mandatory meaning servers will have to be updated before players can join them. The update fixes some Team Fortress 2 maps crashing when looking at certain spots, and those maps now also properly load detail props. A long standing crash with decals on very high quality models was fixed as well. This update also brings a new hashing algorithm for Lua files which will prevent people from running custom clientside code on servers when they are not supposed to be able to. Fixed a crash with decals on high poly models …
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[gmod.facepunch.com] What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible. Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see. View Post[gmod.facepunch.com]View the full article
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[GMOD Updates] April 2019 Update is live!
by KZG Bot- 0 replies
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[gmod.facepunch.com] Art by λtoɱ605 View Post[gmod.facepunch.com] Notice Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again. You CANNOT downgrade to a previous version of the game. View the full article
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Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Pre-release Steam BranchThe Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.View the full article
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[GMOD Updates] July 2021 Patch
by KZG Bot- 0 replies
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Hey everyone, We are releasing a small patch today. The entire change log is as follows: Fixed duplicated Motors, Winches and Hydraulics being able to be activated by any player on the server Fixed Lua errors when making 0 width ropes Do not allow to use the "Drive" property on entities that are already being driven, to prevent players getting stuck in invalid state Fixed some entities having improper color/material in dupe icon preview, such as the Fog/Sky/Sun editors Fixed entering a chair causing everything to disappear for a bit Fixes to crashes/missing textures/error models when changing maps/servers/etc. TTT: add a player mic volume slider to the scoreboard …
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Hi everyone, We are planning to release the next Garry's Mod update next week, on October 17th around 3PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers while on the "prerelease" branch. After the update rele…
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[gmod.facepunch.com] Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it. View Post[gmod.facepunch.com] View the full article
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[GMOD Updates] November 2017 Update
by KZG Bot- 0 replies
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This update fixes some common crashes, including a crash caused by particles from a recent Team Fortress 2 update. View Post[gmod.facepunch.com] Changes Added input.SelectWeapon( entity ) Fixed particle crashes on map load related to the recent Team Fortress 2 update Fixed a couple exploits, including one that can prevent your game from starting up Fixed a crash related to Awesomium ftp:// link redirects Fixed halo effect Physgun on bouncy balls being square instead of circular Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled Update errorsIf your anti virus det…
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[GMOD Updates] October 2020 Hotfix
by KZG Bot- 0 replies
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We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes. All servers are recommended to update. The entire change log is as follows: Fixed performance issue with players (Released on Wednesday) Fixed env_sprite_clientside affecting sprite trails (like Trails tool) in multiplayer (Released on Wednesday) Fixed slider constrains sometimes resetting their direction Fixed clients being able to spam server console with certain console commands net.SendOmit with a NULL entity now acts like net.Broadcast, instead of silently failing Fixed tooltips not inheriting derma skin of the panel they are opened for F…