Garry's Mod News / Updates
136 topics in this forum
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Hello everyone, GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs. The stream will be taking place here: https://gmodstore.com/redirects/ggc-live For more information and friendly chatter feel free to join the GmodStore discord: https://discord.gg/gmodstore NOTE: This event is organized by the community and is not associated with Facepunch in any way. View the full article
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Hello everyone, GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs. The stream will be taking place here: https://gmodstore.com/redirects/ggc-live For more information and friendly chatter feel free to join the GmodStore discord: https://discord.gg/gmodstore NOTE: This event is organized by the community and is not associated with Facepunch in any way. View the full article
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[GMOD Updates] January 2020 update is live
by KZG Bot- 0 replies
- 353 views
: You can find the details for this event on the announcement page here. View the full article
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[GMOD Updates] January 2020 update is live
by KZG Bot- 0 replies
- 484 views
Artwork by XenoNuke Update HighlightsThe biggest changes this update brings are to our Steam Workshop support. Here are the benefits of the new system: Addons will have a much higher size limit, up to 2GB New or updated addons on Steam Workshop will display their real, uncompressed size New or updated addons will take less space on your HDD/SSD There will be no negative impact on download/upload sizes Players will be able to update their uploaded Dupes, Saves and Demos from in-game Please note that new or updated addon files will no longer be stored in your addons/ folder, instead they will be stored by Steam in steamapps/workshop/ folder of your Steam game library. …
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- 0 replies
- 361 views
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/4588572732376086557]here[/url]. View the full article
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Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the …
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[GMOD Updates] January 2021 Update is live
by KZG Bot- 0 replies
- 365 views
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/3019069421681561270]here[/url]. View the full article
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[GMOD Updates] January 2021 Update is live
by KZG Bot- 0 replies
- 372 views
Artwork by Chem Update Highlights This update adds a new mountable game to Garry's Mod - "G String" We are aware that people are asking for more mountable games including certain specific games. We require explicit permission for the target game's developer/publisher to make their game available for mounting in Garry's Mod. The game also has to run on the Source Engine. If a game you wish to be included in the mountable games list is not currently in it, it means we don't have that permission, or it's a non Soucre Engine game. This update also adds a separate volume slider for Sound Effects. The purpose of this is to address the "low voice chat volume" people have …
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- 98 views
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/3645135089476652268]here[/url].View the full article
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[GMOD Updates] January 2023 Update is live
by KZG Bot- 0 replies
- 141 views
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/3645135724568000043]here[/url].View the full article
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[GMOD Updates] January 2023 Update is live
by KZG Bot- 0 replies
- 239 views
Artwork showcased: "Sandvich Ops." The January 2023 Update is now live. You can find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/january-2023-update View the full article
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Hi everyone, We are planning to release the next Garry's Mod update next week, on 2nd of July around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. After the update…
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[GMOD Updates] July 2019 Update is live!
by KZG Bot- 0 replies
- 791 views
[gmod.facepunch.com] Art by Nicnac Update HighlightsThis update finally brings the Half-Life: Source weapons and entities, which were added a few updates ago, directly to your Spawnmenu. (Note that this requires Half-Life: Source owned and installed on Steam, as well as mounted in Garry's Mod) This also means the weapons were given proper art pass treatment - third person animations, models and all effects included, which is why the weapons weren't available in the spawnmenu previously. In addition a lot of Half-Life and NPC related changes and fixes are introduced in this update for your enjoyment. NPCs can now use more built-in weapons (.357 Magnum and Glock) and …
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[GMOD Updates] July 2021 Patch
by KZG Bot- 0 replies
- 282 views
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/2961661843692383386]here[/url]. View the full article
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[GMOD Updates] July 2021 Patch
by KZG Bot- 0 replies
- 531 views
Hey everyone, We are releasing a small patch today. The entire change log is as follows: Fixed duplicated Motors, Winches and Hydraulics being able to be activated by any player on the server Fixed Lua errors when making 0 width ropes Do not allow to use the "Drive" property on entities that are already being driven, to prevent players getting stuck in invalid state Fixed some entities having improper color/material in dupe icon preview, such as the Fog/Sky/Sun editors Fixed entering a chair causing everything to disappear for a bit Fixes to crashes/missing textures/error models when changing maps/servers/etc. TTT: add a player mic volume slider to the scoreboard …
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[GMOD Updates] July 2021 Patch 2
by KZG Bot- 0 replies
- 238 views
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/4000/announcements/detail/2961663293027799716]here[/url]. View the full article
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[GMOD Updates] July 2021 Patch 2
by KZG Bot- 0 replies
- 378 views
Hey everyone, We are releasing another small patch today. The entire change log is as follows: Fixed a crash with physgun's primary fire when a grabbed entity gets removed/dropped during OnPhysgunPickup Disabled model/material/addon unloading/reloading features as it caused severe stability issues for some people running multicore rendering Fixed a crash when particles are attached to the world entity and the map is reloaded Fixed a potential crash with func_clip_vphysics Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files Fixed DComboBox's dropdown not being clickable on modal panels Automatically apply PROPINTER_FIRE…
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[GMOD Updates] June 2020 Hotfix
by KZG Bot- 0 replies
- 353 views
: You can find the details for this event on the announcement page here. View the full article
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[GMOD Updates] June 2020 Hotfix
by KZG Bot- 0 replies
- 436 views
We have released an small hotfix update that addresses a few issues with the June 2020 update. This is a server only update, so all servers are recommended to update. The entire change log is as follows: Fixed clients getting disconnected due to duplicate clc_ClientInfo packets Fixed "exit" and "quit" commands crashing dedicated servers on Linux View the full article
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[GMOD Updates] June 2020 Hotfix
by KZG Bot- 0 replies
- 285 views
We have released an small hotfix update that addresses a few issues with the June 2020 update. This is a server only update, so all servers are recommended to update. The entire change log is as follows: Fixed clients getting disconnected due to duplicate clc_ClientInfo packets Fixed "exit" and "quit" commands crashing dedicated servers on LinuxView the full article
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- 0 replies
- 335 views
: You can find the details for this event on the announcement page here. View the full article
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- 0 replies
- 393 views
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 24th of June at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You…
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- 0 replies
- 238 views
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 24th of June at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to test the upcoming update below. You…
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[GMOD Updates] June 2020 Update is live
by KZG Bot- 0 replies
- 275 views
: You can find the details for this event on the announcement page here. View the full article
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[GMOD Updates] June 2020 Update is live
by KZG Bot- 0 replies
- 291 views
Update Highlights This update fixes a few multiplayer related issues. Performance issues and crashes due to missing textures/materials were resolved, Networking related issues were resolved which should help addons work better when players (re)join busy servers. Certain sound related issues were also fixed, such as sounds not playing immediately after joining a server, underwater and Leech sounds playing when they are not supposed to, most notably when the player is dead. DSP effects (echo, etc) now also properly reset on map change, so playing on a map with echo should no longer carry the echo onto other maps. The update is optional for server owners, however it is al…