Garry's Mod News / Updates
137 topics in this forum
-
[GMOD Updates] September 2019 Hotfix #2
by KZG Bot- 0 replies
- 462 views
: You can find the details for this event on the announcement page here. View the full article
-
[GMOD Updates] September 2019 Hotfix update
by KZG Bot- 0 replies
- 600 views
Hey everyone, dropping this small hotfix update that addresses a few issues that came up after release of the September 2019 update. Complete list of changes is as follows: Fixed FPS issues after the update Fixed an issue with Global NWVars not syncing to client when set during server start up A few improvements and fixes to addon menu and custom .gma files Fixed host_timescale not resetting with sv_cheats 0 and causing all entities to appear laggy/stuttery Fixed NPC driven vehicles not driving at all, such as the Combine APCs on Half-Life 2 maps Server owners only need this hotfix if they use the SetGlobalX functions in Lua. If you are still wondering…
-
[GMOD Updates] September 2019 Hotfix update
by KZG Bot- 0 replies
- 512 views
: You can find the details for this event on the announcement page here. View the full article
-
- 0 replies
- 488 views
[gmod.facepunch.com] Art by PotatoJoe Update HighlightsThis update brings a bunch of improvements to the built-in weapons as well as better support for NPCs being able to use modded weapons. This update is optional for server owners, but it is highly recommended to update to get all the new fixes and features. Since Half-Life 1 weapons got a lot of love in previous updates, it is only fair that Half-Life 2 weapons get the same treatment, and with this update we've resolved most if not all visual and audio problems with the built-in Half-Life 2 weapons. No more broken sounds and effects. We have also added better NPC support to scripted weapons, so addon makers can no…
-
- 0 replies
- 540 views
Hi everyone, It's that time again, another update coming soon! The current plan is to release the next Garry's Mod update on 3rd of September around the usual 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before po…
-
[GMOD Updates] July 2019 Update is live!
by KZG Bot- 0 replies
- 987 views
[gmod.facepunch.com] Art by Nicnac Update HighlightsThis update finally brings the Half-Life: Source weapons and entities, which were added a few updates ago, directly to your Spawnmenu. (Note that this requires Half-Life: Source owned and installed on Steam, as well as mounted in Garry's Mod) This also means the weapons were given proper art pass treatment - third person animations, models and all effects included, which is why the weapons weren't available in the spawnmenu previously. In addition a lot of Half-Life and NPC related changes and fixes are introduced in this update for your enjoyment. NPCs can now use more built-in weapons (.357 Magnum and Glock) and …
-
- 0 replies
- 510 views
Hi everyone, We are planning to release the next Garry's Mod update next week, on 2nd of July around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. After the update…
-
[GMOD Updates] April 2019 Update is live!
by KZG Bot- 0 replies
- 582 views
[gmod.facepunch.com] Art by λtoɱ605 View Post[gmod.facepunch.com] Notice Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again. You CANNOT downgrade to a previous version of the game. View the full article
-
- 0 replies
- 411 views
Hi everyone, We are planning to release the next Garry's Mod update next week, on 30th of April around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. After the upda…
-
[GMOD Updates] February 2019 Update is live!
by KZG Bot- 0 replies
- 459 views
[gmod.facepunch.com] Half-Life: Source entities and developer tool improvements View Post[gmod.facepunch.com] Notice Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again. You CANNOT downgrade to a previous version of the game. View the full article
-
- 0 replies
- 678 views
Hi everyone, We are planning to release the next Garry's Mod update next week, on 19th of February around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. After the u…
-
[GMOD Updates] December 2018 Hotfix #2
by KZG Bot- 0 replies
- 509 views
Hello everyone, there was a quick update today to fix some recently discovered exploits in the game. It is vital server owners update their servers as soon as possible to receive the fixes. List of changes is as follows: Fixed an exploit relating to SQLite[blade.tencent.com] Fixed an exploit to do with gm_giveswep View the full article
-
[GMOD Updates] December 2018 Hotfix is live
by KZG Bot- 0 replies
- 581 views
[gmod.facepunch.com] The changes Today's update brings a small amount of vital improvements to the stability and security of the game. This update is mandatory meaning servers will have to be updated before players can join them. The update fixes some Team Fortress 2 maps crashing when looking at certain spots, and those maps now also properly load detail props. A long standing crash with decals on very high quality models was fixed as well. This update also brings a new hashing algorithm for Lua files which will prevent people from running custom clientside code on servers when they are not supposed to be able to. Fixed a crash with decals on high poly models …
-
[GMOD Updates] October 2018 Update is live!
by KZG Bot- 0 replies
- 593 views
[gmod.facepunch.com] Crash fixes and minor improvements across the board View Post[gmod.facepunch.com] Changes Added quick search to Material tool You can now ignite ragdolls Restored Half-Life 1 turret entities Added support for $treesway shader paramters, which is affected by env_wind entities on existing maps Downloading workshop items when joining servers now deletes the useless .compressed files that waste space npc_sniper no longer becomes pacifist after one player kill Fixed a crash issue with monster_flyer Fixed a crash issue with Half-Life: Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead Fixed HL2 barney appearing on…
-
- 0 replies
- 550 views
Hi everyone, We are planning to release the next Garry's Mod update next week, on October 17th around 3PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers while on the "prerelease" branch. After the update rele…
-
[GMOD Updates] August 2018 Security Hotfix
by KZG Bot- 0 replies
- 586 views
We're releasing a small hotfix to address a recently found exploit that allowed users to execute arbitrary Lua scripts on servers. If you run a server, you should update it. It's a very non-intrusive update, so there should be no risk of anything breaking, except - potentially - third-party binary modules. View the full article
-
[GMOD Updates] May 2018 Update is out!
by KZG Bot- 0 replies
- 970 views
[gmod.facepunch.com] Faceposer, 3rd person animations and HL campaign improvements View Post[gmod.facepunch.com] Changes Added "Favourite this server" button to the bottom bar of the main menu when you are on a server Eye Poser and Finger Poser Tools can now be used on Effects Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution) Bone manipulation will now properly affect hit boxes of Players and NPCs 3rd person reload animations are now automatically stopped when switching weapons Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Upda…
-
- 0 replies
- 518 views
Hi everyone, We are planning to push out the next Garry's Mod update next week, on May 29th. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Help us test the updateWe kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam B…
-
[GMOD Updates] February 2018 Hotfix
by KZG Bot- 0 replies
- 499 views
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers View the full article
-
[GMOD Updates] February 2018 Hotfix
by KZG Bot- 0 replies
- 882 views
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers View the full article
-
[GMOD Updates] February 2018 Update is out!
by KZG Bot- 0 replies
- 636 views
[gmod.facepunch.com] Fixes Fixes Fixes Fixes Fixes View Post[gmod.facepunch.com] Changes Updated BASS.DLL to 2.4.13.8-mp3free Potentially improved vrad.exe performance Better "Error loading gamemode:" errors that actually describe what's wrong Fixed support for Zombie Panic! Source mounting Fixed hammer_update_entity console command crashing the game Fixed a bunch of different exploits Added translations for env_fire and npc_fisherman when shown in the kill feed Updated TTT to the latest version Increased offset for rollermine to prevent it from spawning below ground Changed maximum value for Frame Blend's Shutter slider so it doesn't just …
-
- 0 replies
- 444 views
Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Pre-release Steam BranchThe Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.View the full article
-
- 0 replies
- 564 views
Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/ Pre-release Steam BranchThe Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.View the full article
-
- 0 replies
- 475 views
[gmod.facepunch.com] Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it. View Post[gmod.facepunch.com] View the full article
-
- 0 replies
- 537 views
[gmod.facepunch.com] Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it. View Post[gmod.facepunch.com] View the full article