I find it interesting, on a psychological level, the responses to this topic! I've been playing since release, and my perspective on this topic is relatively deeper than most. To the new players, playing safe is detrimental to the rate of which you get better at the game. It needs to be broken down into segments to learn the game's steep learning curve, of course.
For example:
Learn the UI.
Get a feel for the game.
Optimize your settings, and user-options.
Learn to survive the landing phase.
Learn loot priorities,
Early Game Loot Priorities
< 100 Looting Priorities
Mid Game Loot Priorities
Late Game Loot Priorities
Learn general priorities,
Landing, now what?
Kill?
Hide?
Kill Players looting dead bodies? (Seagulling)
Kill Players who may not have a Helmet, Rifle, Shotgun? (That you've seen land in your proximity)
Control an area for maximum loot?
Scavenge abandoned areas for left over loot?
Helmet, Rifle, Tan Military, Med Kits, now what?
Play aggressive? (Chasing Gunshots)
Play assertive? (Trying to catch players off guard while passing)
Play submissive? (Camp a roof, building, tree, rock, etc. Only shooting stationary targets otherwise lurk in the shadows)
Fully established, no what?
Camp the gas with the car you've kept at full health
Camp the gas with the gear you've worked hard to get.
Roam the edges of the gas with a vehicle, picking off gas runners/campers
Roam the middle picking off others fighting.
Lurk in the middle, killing only stationary targets, otherwise trying to go unseen.
Fighting for the Air-drops
Top 10, now what?
As above
Top 5, now what?
Stay confident, you've made it this far, so you should be competent to kill the rest? (Aggressive)
Stay passive, as you don't want to be caught out, pinched or made a mistake. (Assertive)
Stay hidden, only picking off still targets, and only fighting when forced to engage. (Submissive)
There are so many methods that work for each individual. Though the meta is firm, and static, those who break the meta still compete as effectively.
Current Meta:
Land in a hot spot
Find a Gun (Main Priority)
Kill any immediate targets
Try to focus anyone going for a car (Important to the Meta!)
Find a helmet (Second Priority)
Kill any targets surrounding your proximity
Clear the area
Loot the dead.
If necessary, loot essentials from the area
ONLY Med Kits
1 is enough
2 is desirable
ONLY Bags
Tan Military (Priority)
ONLY Helmets
2, or more
ONLY Shotguns
3 ammo cache's
ONLY AR-15's
150~ ammo
Take your Vehicle to the next hot spot, and breach and clear all enemies.
Loot only Armor components
Loot only Med Kits
Loot Ammo
No more than 200 AR-15 Ammo
No more than ~30 Shotgun Ammo
Loot any Helmets stock-up
Loot any Projectiles (Stuns excluded)
Chase all Gunshots, to finish off others fighting.
If 2-tap, check for Laminated Body Armors
If 4-tap or not headshot, continue...
If area starts to become quiet (all scenarios include a vehicle)
Drive along the gas, boosting, catching players running/camping the gas (Bait shots)
Control a the safe-zone city, driving around it (baiting shots).
Control the center of all safe-zones (baiting shots).
Control Air-Drops, fighting everyone who contests.
Top 10
Be the loudest, get shot at. Take all fights.
Replace your vehicle with any that is healthier.
Top 5
As above
Winner
But here's the thing. The player following the meta, can be sent back to the lobby because he still has a 2 tappable head, a 4 tappable body, 5 with a make-shift, 6 with a laminated. They are still killable. The skill gap in this game only relies on the best killing the worst. Everyone in between has an even chance, the difference is confidence, decisions, execution. Yes, accuracy and skill does give a player a better chance, but the chance is diminished if 2 shots connect to the head.
In terms of the H1Z1 community:
Everyone is boasting about high-kill 'wins'. <------ 'wins'.
Everyone is complaining about high-kill 'loses'.
Everyone is disrespecting low-kill royalties, winners.
But I feel like this is because the best of the best are trying to shape the community standards. People don't like Seagullers, people don't like roof campers, people don't like gas campers. But at the end of the day, they are a part of this game.
However, the fact of the matter is.
If you are a gas camper, hiding to the end. You score will be limited to scores of:
0 Kills
1 kill
2 kills
3 kills
4 kills
5 kills (if you're confident)
6 kills (if you're confident)
7 kills (if you're skilled)
8 kills (if you're skilled)
9+ kills (if you're lucky)
Expectations of this kind of player would have a top 10 that looks like this: (a few examples)
4 kills win || 3 kills win || 2 kills win || 2 kills win || 2 kills win || 2 kills win || 2 kills win || 1 kill win || 1 kill win || 0 kill win
6 kills win || 5 kills win || 3 kills win || 2 kills win || 2 kills win || 2 kills win || 1 kills win || 1 kill win || 1 kill win || 1 kill win
9 kills win || 4 kills win || 4 kills win || 3 kills win || 2 kills win || 2 kills win || 1 kills win || 1 kill win || 1 kill win || 1 kill win
The only way you can then, get better scores, is by winning with more kills.
There for, once you get to this point in the game. More kills = better skill.
If you're still progressing, don't focusing on being the best. Focus on being your best. You'll then learn what you have to do to get better.
But the biggest advice anyone can give to a new player who's passed the learning curve of the game is this:
Take every fight you can. Killing is the ultimate deciding factor to your victory. No point making it to the end, if you lack the confidence or skill to kill the final few murderers.
This entire conversation changes, drastically, when you look at the pros playing in the huge events. All these high-kill murderers camp. ONLY catching others out for their mistakes. The best then, is who plays the best... not kills the most.
Interesting topic. I hope you find my post a good read.
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