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[H1Z1 Updates] Game Update V1.9.3 - New Event, New Currency, Offseason Rewards, Combat Changes and More!


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We have a big update this week and it has a little something for everyone! Changes to combat for the grinders/competitive players, updates to the world map for the explorers, and a brand new arcade mode for those that are looking to kick back and just have a bit of fun!

And before this serious reading of the notes commences, on behalf of the team I would like to extend wishes for the happiest of holidays to you all and your loved ones!

-SUP3R

Santa's Slay Arcade Event
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The elves have rebelled against Santa and are battling each other to take his place. Players (aka the elves) will drop into the combat zone map dressed in their winter's best and take part in a snowball fight to end all snowball fights. Plot twist though, somewhere on the map is Santa's severed head, if an elf can locate and acquire this item they will become Santa himself. Equipped with a snowball LMG Santa is back and looking to restore order with some ice cold punishment.

Through the challenges associated with this event you will be able to earn the three skins seen below. Wearing the reindeer items in the arcade mode will help you in your quest to find Santa.
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New Currency: Credits and Purchasing/Unlocking Crates w/ Currency
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With this patch we will be introducing a new currency called Credits. This will be the currency that is obtained through your daily challenges and at the end of matches based upon how well you performed in that game.
  • You will no longer be able to acquire skulls as a form of currency in game. Your current skulls will still exist and be usable for purchasing/unlocking crates. (These will eventually be phased out and remaining balances will be converted into a separate reward of some kind)
  • Credits will also be usable to purchase and unlock crates.
  • To kick things off, the Witch Hunt and Sleighload Crates will be purchasable through this system.
  • Starting January 9th you will be able to use your in game currencies to unlock any locked crates that you may already own.


Off-Season Rewards Payout and Stats Reset
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We are splitting the Off-Season in two. What does this mean for you? Twice the rewards! As of this patch the first half of the off-season is now complete, and you will be paid out conquest crates based upon your highest rank in; solos, duos, and fives (payout is based off the region that you achieved your highest rank in).

Your stats have now been reset for the off-season and we will payout conquest crates again before we jump into Season 3!

*Please note that this crate that can be purchased through crowns or real money. It is only obtained through in game achievement.*

Combat and Weapon Changes
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We have a few updates to the combat and weapons in the game. You will definitely want to read through these as there are a couple changes that have been asked about for a while.
  • The Hellfire has been removed from normal play and replaced with our old friend the 1911. Your hellfire skins have been converted and moved over to the 1911 in the front end customization menu.
  • The M9 and Sniper Rifle have been changed to their PS3 values. (Though the sniper is using the M40 model its functionality is same as the Preseason 3 Hunting Rifle)
  • Weapons now apply bleeds when taking off armor (laminated or makeshift) and helmets. Headshot damage on helmets was returned to PS3 values for AR and AK. The AR will now bring a player to 75 health and level 2 bleed when removing a helmet. The AK will now bring a player to 70 health and level 2 bleed when hitting a helmet.
  • Resist Modifiers for Laminated and Makeshift have been reverted to PS3 values. ARs, pistols, and fists went from 100 resist to 95 resist.
  • Jump Shot Nerf: When jumping and firing only the first shot will be accurate. After the first shot is fired the following bullets will begin to function off a cone of fire based system. This change will effect the AR, AK, M9, and Magnum,
  • Quality of Life Change: Hipfire will no longer take you out of sprint. This will allow for a smoother and faster feel in close quarter combat.


Minor Updates (UI, World, Audio)
  • Combat zone and select sections of the Z2 map have had small face lifts for the holiday season and festivities. You will see holiday decor spread throughout the two maps.
  • For arcade events with multiple challenges, the UI will now hide the completed challenge and expose another one that has yet to be completed. This will make it much easier to keep up with your status on challenges for events.
  • The PS3 sound files have been applied to the shotgun and AK.
  • Arcade mode now has a mouseover that displays top 10 matches. After completing 10 matches the mouseover menu will also show total matches played, total kills, and total wins for arcade games you play during the season. Mouse over ARCADE to view.
  • Update to shader engine to allow for weather to be changed in the environment (snow).


Bug Fixes
  • Air Drop crates that have the Sniper rifle should always have Ammo for it now
  • Resizing the game window used to cause the Arcade Event panels to shift incorrectly
  • Marauder no longer a silent shot when firing less than 3 bullets
  • Fixed the sub header for solo and duos leader not showing the correct text.
  • Fixed missing Top 10 score panel when hovering over Duos and Fives in the front end play menu.
  • Resizing the game window used to cause the Arcade Event panels to shift incorrectly. This has been corrected.
  • Corrected an issue where the Marauder weapon (found in the Weapon Roulette Arcade Mode) was firing silent bullets for the first three shots.
  • Hands now animate properly when holding a weapon for the following emotes: Wave Bye, Beckon, Cut Throat, Tea Bag A, Season 1 Gold Trophy, Season 1 Royalty Trophy, Gold Crown, Platinum Crown, Diamond Crown, Royalty Crown, Silver Crown, Level 100 Celebration, Chiller Dance, and The Grind.


Sleighload Crate
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Also, there seems to be an elf that has been complaining about losing his green bandana... wonder what that is all about.

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