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[H1Z1 Updates] Game Update V1.9.6 - The Return of the 4 Shot AR


KZG Bot

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Another week another patch. A couple changes and bug fixes coming this week that you will want to read up on below. Alongside these changes we have the return of Weapon Roulette to the Arcade Mode.

Also, during the down time today we will be live streaming on twitch.tv/z1battleroyale (2pm PST / 10 PM GMT / 7 AMM JST) and spectating/playing in some Test Server solo matches while we test out a new "Easy Loot" mechanic. Looking to gather feedback from you all. Hope to see you there!

-SUP3R

Weapon Roulette
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If you hop into the arcade this week, you will find yourself dropping into a match of Weapon Roulette! Everyone will be equipped with the same firepower, but who can utilize it the best? Be prepared though as every so often your weapon will be swapped to another random weapon along with everyone else. The player who can survive the longest while making the best use of whatever weapon manifests itself in there hands will be the victor!


The Return of the 4 Shot AR-15
The AR-15 has been returned to its original 4 shot damage values. 25 damage to the helmet, 25 damage for body shots. Also, note that on a helmet hit the AR will apply a level 2 bleed.


Crate Opening
Have a old locked crate? Have some skulls laying around? These crates are now able to be unlocked using both skulls and crowns.


Bugs:
  • The Legendary Dread Pirate Eyepatch now has the "Try Me" button.
  • A few front porches on some of the houses in residential areas were not acting as solid objects when interacting with a vehicle. These have been fixed and will no longer allow vehicles to drive through them.
  • Fixed issue where the animation network could get out of sync if it was out of your view. Ex. the standing/crouch bug when you turn your camera around.
  • Renamed Lost Elf Bandana to Green Face Bandana to prevent Steam Marketplace complications.
  • Fixed an issue where players could access the Skull store to buy Victory crates.
  • Fixed an issue where Region select was calculating an extra 10ms to ping time.

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