H1Z1 Updates
159 topics in this forum
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[H1Z1 Updates] Test Server Update 11/10
by KZG Bot- 0 replies
- 557 views
We'll be updating the Test Server tonight at 8:30pm PT. Downtime should last approximately 2 hours. Game updates: Rolled back the recoil penalty on the AR that was present on the last build. Players can now enter vehicles that are moving slowly. Throwables such as grenades now break windows so that they can be thrown through them. Training and Skirmish modes have been removed. Future Skirmishes will be rolled out through the Events system. The assets for the Payload Crate and Skull Store additions are in this build. There is a fresh version of The Arena with updated lighting and visuals as well as lots of bug fixes. Preseason 7 will be starting with the next Live U…
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[H1Z1 Updates] Test Server Update - 11/9
by KZG Bot- 0 replies
- 536 views
Combat Practice: Lower max population to 55 from 70 Adjust loadouts by doing the following First Slot AR Second Slot AK Third Slot SMG or Shotty Decrease vehicle respawn rate Weapon Tuning: AR-15 Slight increase in horizontal recoil tolerance to combat spraying Slight increase in bullet drop from what is currently on Test Should feel like a blend of pre and post combat update AK-47 Slight increase in bullet drop from what is currently on Test Should feel like a blend of pre and post combat update Daily Challenges (First Version) Three challenges that, once completed, refresh every 24 hours. Complete a challenge and receive a set amount of Skulls. Skulls will not …
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[H1Z1 Updates] Server Maintenance 11/7
by KZG Bot- 0 replies
- 576 views
We’ll be bringing the servers down tomorrow (11/7) at 8am PT for maintenance, the downtime will be approximately 4 hours. This maintenance will not include the content we recently pushed to Test last Friday. That content needs more time for feedback and adjustments tweaks before we push it Live. While we are performing maintenance on the servers we will push a small number of fixes out as well that we detailed earlier. • Starting a reload at the same time as entering a vehicle should no longer result in incorrect clip size or situations where the gun appears to be reloaded but is still empty. • Entering a vehicle while reloading should no longer prevent the player from…
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The Test Server is now unlocked! General Manager, Anthony Castoro filled in some extra details on upcoming features in a Reddit post here. Combat Practice We’re rolling out the new Combat Practice zone! It’s going to be your destination to get your hands on all the weapons in the game so you practice your skills with other players. We think it'll be a great place to sharpen your skills or just to warm up before you get serious in for an evening (or morning) of Battle Royale. It’s a much smaller map than Z2, designed to highlight each of the locals from our current map so you can practice fighting in the hills, neighborhoods and city areas. When you die, just respawn ri…
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There are less than two weeks left before the H1Z1 Invitational at TwitchCon[www.h1z1.com], and this update is all about correcting a few bugs and issues before the big tournament begins. As a reminder, we are not planning to make any major changes to the core gameplay between now and TwitchCon, as players have been training and prepping on the current build and we don't want to disrupt that. Updates: Improved smoke grenades obscuring of players and objects. Opening the inventory while running no longer briefly stops your character. Aim-point should be more consistent when aiming down sights as you exit cover. Items that are equipped via double-click while auto-running …
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Thank you all for helping us test the revamped Events system with the Swagnum Opus ruleset on EU and NA servers! There is still more work to be done on the system, so Swagnum Opus will be reverting to a Skirmish mode for the weekend. We want to make sure that everyone still has a chance at the rewards, so we are continuing to work on the Events system so we can open them up to the rest of the world next week. The Swagnum Opus Skirmish will be available from now until 10AM PT on Monday, October 2. To play, select "Skirmish" from the "Play" menu!View the full article
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Big thanks to everyone who came out to ask questions and provide some feedback. We tried to stick to the answering questions around the future vision[www.h1z1.com] of the game and the three new weapons[www.h1z1.com]. Here's a recap of our Q&A. You can find the full Reddit thread right here – Anthony Castoro Q: 1) With player counts at record lows compared to record highs in earlier seasons why has the current direction not been halted or reverted? 2) Why do you guys continue to do major patches every 1-3 months vs smaller updates? 3) The community has continued to ask for a reduction in POI's yet more keep getting added every patch? 4) You guys state that y…
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- 625 views
Servers will be coming offline for a game update at 11am PT. Downtime should be approximately 4 hours The time has come to bring this build to the Live servers! This particular update has truly benefited from direct and constructive feedback from the community. Let’s jump directly into the improvements coming to the game: Weapons Tuning Shooting a weapon in aim mode now primarily uses recoil instead of cone of fire to penalize rapid-fire. More info here[www.h1z1.com]. Bullet drop has been significantly increased for all weapons (excluding shotguns and bows). Hellfire 4-6 SMG Tuning Increased damage per bullet by 16% This reduces the bullets to kill to 6 (from 7), with…
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A few weeks ago, we shared the future of H1Z1[www.h1z1.com] with you, detailing the vision behind the Combat Update and explaining how we’re going to be leaning even more into creating a fast-paced, action-packed game from start to finish. You may remember that we said more airdrops were part of the plan, creating more risk/reward scenarios. Today, we’re excited to give you a glimpse at three new powerful weapons that will be found in airdrops. Having these new weapons in airdrops will drive the decision-making of each player regarding how much they want to engage, or wait for the right opportunity to approach. These three new weapons will arrive fully equipped and read…