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[H1Z1 Updates] Game Update - October 9th, 2017


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There are less than two weeks left before the H1Z1 Invitational at TwitchCon[www.h1z1.com], and this update is all about correcting a few bugs and issues before the big tournament begins. As a reminder, we are not planning to make any major changes to the core gameplay between now and TwitchCon, as players have been training and prepping on the current build and we don't want to disrupt that.


Updates:
  • Improved smoke grenades obscuring of players and objects.
  • Opening the inventory while running no longer briefly stops your character.
  • Aim-point should be more consistent when aiming down sights as you exit cover.
  • Items that are equipped via double-click while auto-running should no longer occasionally be unequipped.
  • Actions performed immediately after throwing are no longer prevented or interrupted.
  • Throws should no longer be rejected (duds) by quickly switching weapons after a throw, then switching back and trying to throw again.
  • Number of throwables shown in Inventory is now always correct.
  • Priming a throwable while inside a vehicle will no longer cause it to be immediately thrown upon exiting the vehicle.
  • Players can no longer swap seats while a throwable is primed.
  • Throw preview arc is now more accurate when throwing to the side of a vertical object (such as a building).
  • Leaving a match will no longer cause any smoke grenades you’ve thrown to despawn before their timer runs out.  Also applies to gas grenades and molotovs.
  • Emoting no longer interrupts crouch fatigue from being applied.
  • Fixed an issue that could cause players to not see crouch fatigue being applied on a player who was crouching quickly in first person.
  • Players now move at the correct speed when crouching in water.
  • Explosions now go through chain-link fences.
  • Fixed an issue that could cause vehicles to incorrectly spawn with Fuel in the Inventory.
  • Smoothed out the aim down sights camera transition when a passenger in a fast-moving vehicle.
  • The Dynamic Reticle now properly expands when jumping while aiming down sights.
  • Character shooting animation now orients correctly when aiming down while crouched.
  • The camera no longer moves upwards when aiming down sights while free looking.
  • The camera no longer shifts downwards when aiming down sights immediately after firing.
  • Crossbows now correctly reload after switching arrows and aiming down sights.
  • The character no longer blocks the reticle when using a bow and moving while crouching.
  • Fixed unbalanced loot distribution in several areas.
  • Various anti-cheat improvements and crash fixes.
  • Fixed an issue where simultaneously crouching and entering a vehicle can cause your character to appear crouched upon exiting.
  • Fixed a Hosted Games issue where hosts can incorrectly see opponents on the map.

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