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Showing results for tags 'glitch'.
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Landmarks are used in maps when mappers want to have a seamless transition between 2 places. This differs from regular teleports, as regular teleports teleport you to an exact location in the level while landmarks teleport you to a position offset from the landmarks position. Example video: https://streamable.com/2k5tbv Notice how even though I went through the same teleporter, I was still at the same height on the ramp the entire time. There are good examples of broken landmarks on Silver 3's post so I won't post proof, but I encourage people to read his post so knowledge of the bugs on KZG is noticed and possibly something is done to fix them. What is wrong with the landmarks: When going through landmarks, the players angles are snapped to 0 0 0, which makes some maps either hard to complete (surf_drift_go) or impossible (surf_nostromo). This happens on all other maps with broken landmarks. This Isn't an angle that is shared by the start/stage zones when !back or !r is used. This issue does not happen during offline play. Examples of landmark angles from surf_drift_go: Before s2 Landmark: setpos -14417.970703 -5067.417480 -13666.388672;setang -0.579869 87.539848 0.000000 After: setpos 6661.984863 -16008.321289 -6102.807617;setang 0.000000 0.000000 0.000000 Before s3 Landmark: setpos -14164.572266 -14544.412109 -2786.415039;setang 1.601695 -179.529434 0.000000 After: setpos -4302.438477 -14550.205078 1738.599121;setang 0.000000 0.000000 0.000000 I got these values with the console command "getpos". Notice how setang is set to 0 0 0 after each landmark. Why they are broken: I did my own testing by decompiling surf_drift_go and checking out the landmarks for myself. After looking at the teleports and comparing what they do on KZG, I found that only triggers with a set "Local Destination Landmark" have the issue. Trigger with it set: Trigger without it set: I then tried changing the "Use Landmark Angles" option to yes, which sets the teleported player's angles to the landmark's angles, and the problem started happening. Proof: https://streamable.com/rqet72 (first clip has Use Landmark Angles set to no, the second clip has it set to yes) So the problem that KZG has is that the player's angles are being set to the landmark's angles instead of preserving them. Possible Cause: A possible cause of this happening is a plugin that forces the player's angles to be the same as the landmarks, and there is a plugin for this: https://forums.alliedmods.net/showthread.php?t=271455 If a plugin like that was added, I'm sure that it would have been added with good intentions but right now unless an admin can come forward and explain why they decided to add a a feature like this I see no reason for it to be installed. This isn't even a hard change, just remove the plugin and restart the server at night or when a new CSGO update comes out. I have been surfing on KZG for about 2 years and have above average knowledge of the source engine, so please take this post seriously and don't ignore the issue (and all of silver 3's post issues) like the admins did when most of the times got glitched. ?
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KZG Executes right now isn't how it was a year ago, I've played on this server for over a year and ever since the new cache came out there are spawn stuck spots on the server, this forces us to not vote cache and we were fine with that but then recently there are also more stuck spots on overpass and that just forces us to not play another map and now we are stuck with just 4 maps mirage, dust2, inferno and train. Dust2 also has 1 problem and thats the B door smoke since the doors are flipped the smoke now doesnt land on b doors and that is quite annoying. Our suggestion (the community) is asking to fix the spawn points and if you can, nade spots, add more maps (not necessary but would love that), give ct smoke grenades (thats part of executes right?), make a second Execute SG server (the one server is always filled up with 15 people, again not all that much necessary but with love that) I would just play with what i have because i love this server and everyone else who plays also do, we would play with these problems everyday, but i saw that KZG had a forums so i decided to make a suggestion and in hopes of enhancing the player experiences on the KZG Executes. We love this server, we all go there everyday to have fun and kill each other and i hope you accept my suggestion, me and along with all the good friends ive made on this server and other players would be very grateful. Im sorry if this was lazy, its because its 4am here am im trying to get this out as soon as possible in hopes of getting a reply as soon as possible. Thank you -Best regards, zoRRy
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In minigames, in certain maps you do not spawn with a knife for certain reasons (killing, when you are not allowed). If we could remove this bug that would be great. I already know that if you do the knife glitch you will be slayed/banned, but you could maybe remove it on certain maps or make a warning of some sorts to people.