MillionsOfPeaches Posted March 13, 2017 Share Posted March 13, 2017 My idea was that whenever a beam was placed, T's had 20 seconds to rush into the beam else they would turn red and be considered rebelling. This means that all T's that run off will immediately be identified as a rebel and make it easier for CT's to actively hunt them. This means a CT would place a beam then all the T's would be forced to go into the beam else risk getting killed from rebelling. This would certainly stop all T's running around and delaying whenever beams are placed. Let me know what you guys think Link to comment Share on other sites More sharing options...
Khael Posted March 13, 2017 Share Posted March 13, 2017 Things like this, where ct's are automatically notified that there are rebels, or who the rebels are just defeats the purpose of jb. The guards are meant to have an actual challenge. https://steamcommunity.com/id/Australia/ https://steamcommunity.com/groups/SecretCave Link to comment Share on other sites More sharing options...
Swiftzz ♛ Posted March 14, 2017 Share Posted March 14, 2017 Seems like an alright complicated idea, but maybe can be used for exploits like, say the warden places a beacon (with no order for it ofcourse) if 20 secs past that would make all the T's rebel? From my perspective i think it'll be a bad system but if it could be used in a different kind of way it would flow good and also help with the ct's alot. Again, good idea but i dont know about it, Any thoughts? Link to comment Share on other sites More sharing options...
Recommended Posts