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[H1Z1 Updates] Test Server Update - 12/9


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Test Server will be updated today with the following improvements:

Features

The Compass has been improved and now shows the following items.  The opacity of the items provides a hint as to how far away they are.  Your grid location has also been centered in the UI beneath the Compass.

  • Nearby points of interest
  • Nearby airdrop crates
  • The edge of the current gas ring (closest point to safety)
  • Markers you or your team have placed on the map (this is off by default and can be turned on in Settings)
  • Teammate icons will appear on the compass (this is off by default and can be turned on in Settings)

The M9, Magnum, Shotgun, and Hunting Rifle all have updated models


The all-new Icebreaker Crate[www.h1z1.com] is in this build.

General updates:
  • The 1911 has been removed from the game.  All 1911 skins have been moved over to the M9.
  • Blood effects have been changed back to the classic mist effect.
  • Gas Phase 1 safe zone has been increased to two minutes.
  • Decreased gas damage for phases 6 through 9.
  • Tactical and Motorcycle Helmets have been consolidated into a single category.  Now you can pick your favorite skin and it will show on your character regardless of which type of helmet you equip.

Shoe types are now a tiered system, from starter shoes all the way up to the ultra-rare spawning tier three Conveys.  While each has a unique sound effect, they have the same footstep volume.

  • Starter Shoes (Tier 1)
    • Base run speed buff
    • Base fall damage reduction
  • Workboots (Tier 2) – Rare Spawn
    • Medium run speed buff
    • Medium fall damage reduction
  • Conveys (Tier 3) – Ultra Rare Spawn
    • Highest run speed buff
    • Highest fall damage reduction
Bug Fixes:
  • Shot block now prevents players from shooting over the top of some objects (Police Car light bars for example) when they shouldn’t be able to, and players will need to be more exposed in order to take a shot.
  • Made improvements to the smoke grenade to make it more visually consistent for players in and out of the smoke.
  • Fixed the Eagle Tactical Helmet playing a different effect than other tactical helmets.
  • Trailer doors now render further away, preventing an scenario where a player with a hunting rifle could shoot someone who was in a closed trailer.
  • Fixed an issue that could cause AK-47s and SMGs to appear to fire indefinitely.
  • Stats screen no longer persists on the loading screen after winning a match.
  • UI now properly updates with skull payouts for tutorial challenges completed in the main menu.

Known Issues:

  • First Person animations for the shotgun and sniper rifle have several visual bugs

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